FPS Prototype
I've been working on this Nintendo 64-style FPS on and off for about a month now, and I'm not sure what sort of original mechanics the game should have if it becomes fully completed. Feel free to play this early prototype build and leave some feedback about what sort of mechanic you think the game could use if it becomes completed.
Please note: this is a recreation of the basic graphical and processing abilities of the Nintendo 64 consoles, it cannot actually run on a Nintendo 64.
Known Bugs:
- If multiple enemies can see you, the farther one will shoot a dozen or more lasers at you
- The game's audio may occasionally glitch, this is probably due to it being a web build
To Do:
- There was originally a pause menu with audio and camera control, but the audio controls did not function at all so the pause menu was removed for this build
- Menu and proper win screens
- More audio and damage feedback
- Adding function to the bullet restock box seen in one of the rooms
- Patrolling enemies that will stop and shoot at you on sight
- Adjusting enemy damage/disabling aim assist for custom difficulty
- Enemy death explosions 💥
- The harder Lights Out Mode, where player visibility will be greatly reduced due to a power outage in the facility!
Controls | Keyboard | Controller |
Movement | Arrow Keys | Right Stick |
Camera Rotation | A/D | D-Pad Left/Right |
Sprint | Hold Shift | Hold LB/L/L1 |
Crouch | Hold W | Hold D-Pad Up |
Shoot | Spacebar | RT/ZR/R2 |
Jump | S | D-Pad Down |
Tested with a keyboard and a wired Xbox 360 controller.
Status | Prototype |
Platforms | HTML5 |
Author | Peace Of Cake Games |
Genre | Shooter |
Made with | Construct |
Tags | 3D, beepbox, construct-3, Experimental, FPS, Pixel Art, Retro, Robots |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
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